Name
Image Name Description Job
- Berserk Passively grants a bigger increase in attack power, the lower the current HP is.
Activating this skill will cleanse all debuffs but Seduce, and for 30 seconds it will grant the max increase at any HP, but any damage received will lower your HP to 1.
Cooldown: 60 seconds.
Dark Knight
- Beholder Temporarily summons Beholder. With the Beholder's incredible powers, the knight's weapon mastery permanently increases. Dark Knight
- Hero's Will Enables one to shrug off the seduce status condition. Dark Knight
- Improved MP Recovery [Master Level : 16]
Recovering even more MP every 10 seconds The higher the level of the character and the skill level, the more recovery it enables the character to have.
Passive skill
Magician
- Improved MaxMP Increase [Master Level : 10]
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.
Passive skill
Magician
- Magic Guard [Master Level : 20]
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Magician
- Magic Armor [Master Level : 20]
Temporarily boosts the weapon def. of the armor by blowing magic into it.
Magician
- Energy Bolt [Master Level : 20]
Use MP to attack one enemy.
Magician
- Magic Claw [Master Level : 20]
Use MP to attack an enemy twice.
Magician
- MP Eater [Master Level : 20]
Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0.
Passive skill
Wizard (Fire/Poison)