| Image | Name | Description | Job |
|---|---|---|---|
| Sword Booster |
[Master Level : 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand. |
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| BW Booster |
[Master Level: 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon. It only applies when either a one-handed or a two-handed blunt weapon is in hand. |
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| Threaten |
[Master Level : 20] Use MP to temporarily threaten a monster. Decreases the level of weapon attack and weapon defense of every monster around the area. |
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| Power Guard |
[Master Level : 30] Returns a portion of the touch damage received from the enemy (half for bosses). Can't return more than 10% of the enemy's Max HP at once, however. |
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| Improving MP Recovery |
[Master Level : 20] Recovering even more MP every 10 seconds Passive skill |
White Knight | |
| Shield Mastery |
[Master Level : 20] Shield Defense increases. However, it does not affect if the character does not equip the shield. Passive skill |
White Knight | |
| Charged Blow |
[Master Level : 30] Stun up to 6 enemies. You can use this skill only when your combo is charged up. |
White Knight | |
| Fire Charge: Sword |
[Master Level: 30] Temporarily adds an element of fire into the sword. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
| Flame Charge: BW |
[Master Level: 30] Temporarily adds an element of fire into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
| Ice Charge: Sword |
[Master Level: 30] You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out. |
White Knight |
