| Image | Name | Description | Job |
|---|---|---|---|
| Blizzard Charge: BW |
[Master Level: 30] Temporarily adds an element of blizzard into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
| Thunder Charge: Sword |
[Master Level: 30] Temporarily adds an element of thunder into the sword. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
| Lightning Charge: BW |
[Master Level: 30] Temporarily adds an element of lightning into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
| Magic Crash |
[Master Level : 20] Nullifies the magic defense buff used by the monster with a given success rate. |
White Knight | |
| Achilles |
Permanently increases the weapon defense of one's armor Passive skill |
Paladin | |
| Guardian |
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield Passive skill |
Paladin | |
| Advanced Charge |
Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow. Passive skill |
Paladin | |
| Maple Warrior | Increase all player's stats within a party by certain percentage | Paladin | |
| Monster Magnet |
Pulls up to 6 monsters from afar up to close. Also works on bosses in MapleLegends |
Paladin | |
| Power Stance | Enables one to stay at the same spot after being struck, preventing from getting knock-back by monsters. | Paladin |
